Virtual world

Results: 2861



#Item
141Virtual communities / Social bookmarking / World Wide Web / Social information processing / Computing / Community websites / Crowdsourcing / Reddit / Wikis / Internet forum

All Who Wander: On the Prevalence and Characteristics of Multi-community Engagement Chenhao Tan Dept. of Computer Science Cornell University

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Source URL: arxiv.org

Language: English - Date: 2015-03-17 21:39:37
142Digital media / Social bookmarking / World Wide Web / Community websites / Computing / Virtual communities / New media / Crowdsourcing / Reddit / Digg / Social media / Internet

NUMBERS, FACTS AND TRENDS SHAPING THE WORLD FOR RELEASE FEBRUARY 25, 2016 BY Michael Barthel, Galen Stocking, Jesse Holcomb and Amy Mitchell

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Source URL: www.journalism.org

Language: English - Date: 2016-02-25 09:14:32
143

MaDViWorld : a Software Framework for Applying a Collaborative Virtual World Paradigm to the Internet Patrik FUHRER Department of Informatics, University of Fribourg 1700 Fribourg, Switzerland

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Source URL: diuf.unifr.ch

Language: English - Date: 2010-02-02 03:11:26
    144Software / Computing / Social networking services / Digital media / E-commerce / Wooga / Facebook / Virtual world / App Store / Terms of service / Copy protection

    Terms of Service Wooga GmbH, Saarbruecker Strasse 38, 10405 Berlin, Germany (“Wooga” or “we”), is a developer and publisher of games and mobile game applications that are made available via app stores including t

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    Source URL: cdn-mkt.wooga.com

    Language: English - Date: 2015-04-08 11:59:42
    145

    Towards reconciliation of MOO and Virtual Storyteller world states ’Dude, use a MOO!’ Brend Wanders Human Media Interaction group, University of Twente, P.O. Box 217, 7500 AE Enschede, The Netherlands,

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    Source URL: hmi.ewi.utwente.nl

    Language: English - Date: 2010-09-13 08:10:40
      146Gaming / Software / Leisure / Video game genres / Virtual reality / Social software / Virtual economies / Massively multiplayer online game / Virtual world / Massively multiplayer online role-playing game / MUD / Game design

      Games and Culture http://gac.sagepub.com The Play of Imagination: Extending the Literary Mind Douglas Thomas and John Seely Brown Games and Culture 2007; 2; 149

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      Source URL: johnseelybrown.com

      Language: English - Date: 2012-08-11 01:58:40
      147Computing / Software / Technology / Hackathon / Hacker culture / Internet slang / OpenBSD / Pluralsight / Go / Women Who Code / Draft:HackingEDU

      FAQ Q: What is the hack.summit()? hack.summit() is a virtual event where you can learn from the world’s most renowned programming language creators, open-source contributors, and thought leaders. Last year’s hack.sum

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      Source URL: hacksummit.s3.amazonaws.com

      Language: English - Date: 2015-12-15 16:21:00
      148Virtual economies / Virtual reality / Gaming / Economy / Software / E-commerce / Community websites / Social software / Virtual world / Virtual goods / Habbo / Avatar

      Electron Commer Res: 97–113 DOIs10660Virtual item sales as a revenue model: identifying attributes that drive purchase decisions Vili Lehdonvirta

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      Source URL: vili.lehdonvirta.com

      Language: English - Date: 2015-08-10 06:18:27
      149

      44th NSEE Annual Conference Experiential Education for the 21st Century Preserving High Impact Practices in a Digital & Virtual World Loews Don Cesar Hotel, St. Pete Beach, Florida

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      Source URL: nsee.memberclicks.net

      Language: English - Date: 2015-10-05 17:34:40
        150

        Emerson: Accessible Scripting for Applications in an Extensible Virtual World Behram F.T. Mistree, Bhupesh Chandra, Ewen Cheslack-Postava, Philip Levis David Gay

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        Source URL: sing.stanford.edu

        Language: English - Date: 2014-11-10 14:32:44
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